android-app-native/app/src/nativecode/rawdraw/wasm/rawdraw.c

276 lines
6.1 KiB
C

//Copyright (c) 2011 <>< Charles Lohr - Under the MIT/x11 or NewBSD License you choose.
#include "os_generic.h"
#define CNFG3D
#define CNFG_IMPLEMENTATION
//#define CNFGRASTERIZER
#include "CNFG.h"
double OGGetAbsoluteTime();
void OGUSleep( int us );
void prints( const char * sdebug );
void print( double idebug );
double sin( double x );
double cos( double x );
unsigned long iframeno = 0;
int lastmousex;
int lastmousey = 100;
void __attribute__((export_name("HandleKey"))) HandleKey( int keycode, int bDown )
{
print( keycode );
print( bDown );
}
void __attribute__((export_name("HandleButton"))) HandleButton( int x, int y, int button, int bDown )
{
print( x );
print( y );
print( button );
print( bDown );
}
void __attribute__((export_name("HandleMotion"))) HandleMotion( int x, int y, int mask )
{
lastmousex = x;
lastmousey = y;
}
void HandleDestroy()
{
//printf( "Destroying\n" );
}
#define HMX 40
#define HMY 40
short screenx, screeny;
float Heightmap[HMX*HMY];
void DrawHeightmap();
unsigned fpsframes = 0;
double fpstime = 0;
int __attribute__((export_name("main"))) main()
{
int i, x, y;
fpstime = OGGetAbsoluteTime();
//Setup colors.
CNFGBGColor = 0xff800000;
//Actually sets outside window title, and
//If not in full-screen mode, will also resize.
//CNFGSetup( "Test Bench", 640, 480 );
CNFGSetupFullscreen( "Test Bench", 0 );
//Configure heightmap.
for( x = 0; x < HMX; x++ )
for( y = 0; y < HMY; y++ )
{
Heightmap[x+y*HMX] = tdPerlin2D( x, y )*8.;
}
prints( "Main started. This will appear in your browser console." );
#ifdef RAWDRAW_USE_LOOP_FUNCTION
return 0;
}
int __attribute__((export_name("loop"))) loop()
{
#else
while(CNFGHandleInput())
#endif
{
int i, pos;
float f;
iframeno++;
RDPoint pto[3];
//Normally this would invoke callbacks, but
//at least currently, we do that out-of-band.
//CNFGHandleInput();
CNFGClearFrame();
CNFGColor( 0xFFFFFFFF );
CNFGGetDimensions( &screenx, &screeny );
CNFGPenX = 100;
CNFGPenY = 100;
//quick minitest
// CNFGDrawText("+hello!!",4 );
// CNFGSwapBuffers();
// continue;
// Mesh in background
DrawHeightmap();
// Square behind text
CNFGColor( 0xff444444 );
CNFGSetLineWidth(3);
CNFGTackSegment( 0, 50, 100, 50 );
CNFGTackSegment( 0, 50, 0, 150 );
CNFGTackRectangle( 2, 2+50, 345, 345+50 );
CNFGSetLineWidth(3);
// Text stuff in upper left.
pos = 0;
CNFGColor( 0xffffffff );
for( i = 0; i < 1; i++ )
{
int c;
char tw[2] = { 0, 0 };
for( c = 0; c < 256; c++ )
{
tw[0] = c;
CNFGPenX = ( c % 16 ) * 20+5;
CNFGPenY = ( c / 16 ) * 20+55;
CNFGDrawText( tw, 4 );
}
}
#if 1
// Green triangles
CNFGPenX = 0;
CNFGPenY = 0;
RDPoint pp[3];
for( i = 0; i < 400; i++ )
{
CNFGColor( 0xFF00FF00 );
pp[0].x = (short)(50*sin((float)(i+iframeno)*.01) + (i%20)*30);
pp[0].y = (short)(50*cos((float)(i+iframeno)*.01) + (i/20)*20)+100;
pp[1].x = (short)(20*sin((float)(i+iframeno)*.01) + (i%20)*30);
pp[1].y = (short)(50*cos((float)(i+iframeno)*.01) + (i/20)*20)+100;
pp[2].x = (short)(10*sin((float)(i+iframeno)*.01) + (i%20)*30);
pp[2].y = (short)(30*cos((float)(i+iframeno)*.01) + (i/20)*20)+100;
CNFGTackPoly( pp, 3 );
}
#endif
#if 0 //Profiling
extern int Add1( int i );
double now = OGGetAbsoluteTime();
double k = 4;
for( i = 0; i < 1000000; i++ )
{
//CNFGTackPoly( pp, 3 ); //3200 ns
CNFGTackPixel( 0,0 ); //340ns
//CNFGTackSegment( 0, 0, 10, 10 ); //157ns
//k = sin(k); //28ns
//k = Add1(k); //16ns
//NOTE: actual callback time is ~14ns, so loop overhead is about 10ns.
}
print( (OGGetAbsoluteTime() - now)*1000 );
print( k );
#endif
#if 1 //Enable alpha objec test
static uint32_t randomtexturedata[65536];
int x, y;
for( y = 0; y < 256; y++ )
for( x = 0; x < 256; x++ )
randomtexturedata[x+y*256] = x | ((x*394543L+y*355+iframeno)<<8);
CNFGBlitImage( randomtexturedata, 100, 300, 256, 256 );
#endif
fpsframes++;
CNFGSwapBuffers();
double Now = OGGetAbsoluteTime();
if( Now - fpstime >= 1 )
{
print( fpsframes );
fpsframes = 0;
fpstime += 1;
}
}
return(0);
}
void DrawHeightmap()
{
int x, y;
float fdt = ((iframeno++)%(360*10))/100.0 + lastmousex;
float eye[3] = { (float)sin(fdt*(3.14159/180.0))*1, (float)cos(fdt*(3.14159/180.0))*1, lastmousey*.01 };
float at[3] = { 0,0, 0 };
float up[3] = { 0,0, 1 };
tdSetViewport( -1, -1, 1, 1, screenx, screeny );
tdMode( tdPROJECTION );
tdIdentity( gSMatrix );
tdPerspective( 40, ((float)screenx)/((float)screeny), .1, 200., gSMatrix );
tdMode( tdMODELVIEW );
tdIdentity( gSMatrix );
tdTranslate( gSMatrix, 0, 0, -40 );
tdLookAt( gSMatrix, eye, at, up );
for( x = 0; x < HMX-1; x++ )
for( y = 0; y < HMY-1; y++ )
{
float tx = x-HMX/2;
float ty = y-HMY/2;
float pta[3];
float ptb[3];
float ptc[3];
float ptd[3];
float normal[3];
float lightdir[3] = { 1, -1, 1 };
float tmp1[3];
float tmp2[3];
RDPoint pto[6];
pta[0] = tx+0; pta[1] = ty+0; pta[2] = Heightmap[(x+0)+(y+0)*HMX];
ptb[0] = tx+1; ptb[1] = ty+0; ptb[2] = Heightmap[(x+1)+(y+0)*HMX];
ptc[0] = tx+0; ptc[1] = ty+1; ptc[2] = Heightmap[(x+0)+(y+1)*HMX];
ptd[0] = tx+1; ptd[1] = ty+1; ptd[2] = Heightmap[(x+1)+(y+1)*HMX];
tdPSub( pta, ptb, tmp2 );
tdPSub( ptc, ptb, tmp1 );
tdCross( tmp1, tmp2, normal );
tdFinalPoint( pta, pta );
tdFinalPoint( ptb, ptb );
tdFinalPoint( ptc, ptc );
tdFinalPoint( ptd, ptd );
if( pta[2] >= 1.0 ) continue;
if( ptb[2] >= 1.0 ) continue;
if( ptc[2] >= 1.0 ) continue;
if( ptd[2] >= 1.0 ) continue;
if( pta[2] < 0 ) continue;
if( ptb[2] < 0 ) continue;
if( ptc[2] < 0 ) continue;
if( ptd[2] < 0 ) continue;
pto[0].x = pta[0]; pto[0].y = pta[1];
pto[1].x = ptb[0]; pto[1].y = ptb[1];
pto[2].x = ptd[0]; pto[2].y = ptd[1];
pto[3].x = ptc[0]; pto[3].y = ptc[1];
pto[4].x = ptd[0]; pto[4].y = ptd[1];
pto[5].x = pta[0]; pto[5].y = pta[1];
float bright = tdDot( normal, lightdir );
if( bright < 0 ) bright = 0;
CNFGColor( 0xff000000 | (int)( bright * 50 ) );
CNFGTackSegment( pta[0], pta[1], ptb[0], ptb[1] );
CNFGTackSegment( pta[0], pta[1], ptc[0], ptc[1] );
}
}