remove Android Asset handling

This commit is contained in:
Alexander Mahr 2025-03-01 10:39:30 +01:00
parent 97584126e7
commit 0f3be8033e

View file

@ -7,8 +7,8 @@
#include <string.h>
#include "os_generic.h"
#include <GLES3/gl3.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
//A-s-s-e-t-s #include <android/asset_manager.h>
//A-s-s-e-t-s #include <android/asset_manager_jni.h>
#include <android_native_app_glue.h>
//SENSORSTURFF #include <android/sensor.h>
#include <byteswap.h>
@ -533,16 +533,16 @@ int main( int argc, char ** argv )
Heightmap[x+y*HMX] = tdPerlin2D( x, y )*8.;
}
const char * assettext = "Not Found,2";
AAsset * file = AAssetManager_open( gapp->activity->assetManager, "asset.txt", AASSET_MODE_BUFFER );
if( file )
{
size_t fileLength = AAsset_getLength(file);
char * temp = (char*)malloc( fileLength + 1);
memcpy( temp, AAsset_getBuffer( file ), fileLength );
temp[fileLength] = 0;
assettext = temp;
}
//A-s-s-e-t-s const char * assettext = "Not Found,2";
//A-s-s-e-t-s AAsset * file = AAssetManager_open( gapp->activity->assetManager, "asset.txt", AASSET_MODE_BUFFER );
//A-s-s-e-t-s if( file )
//A-s-s-e-t-s {
//A-s-s-e-t-s size_t fileLength = AAsset_getLength(file);
//A-s-s-e-t-s char * temp = (char*)malloc( fileLength + 1);
//A-s-s-e-t-s memcpy( temp, AAsset_getBuffer( file ), fileLength );
//A-s-s-e-t-s temp[fileLength] = 0;
//A-s-s-e-t-s assettext = temp;
//A-s-s-e-t-s }
//SENSORSTURFF // Inertial Measurement Unit (gyroscopes and accelerometer)
//SENSORSTURFF SetupIMU();
@ -585,7 +585,7 @@ int main( int argc, char ** argv )
DrawHeightmap();
CNFGPenX = 0; CNFGPenY = 400;
CNFGColor( 0xffffffff );
CNFGDrawText( assettext, 15 );
//A-s-s-e-t-s CNFGDrawText( assettext, 15 );
CNFGFlushRender();
CNFGPenX = 0; CNFGPenY = 480;