remove Android Asset handling
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97584126e7
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0f3be8033e
1 changed files with 13 additions and 13 deletions
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@ -7,8 +7,8 @@
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#include <string.h>
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#include "os_generic.h"
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#include <GLES3/gl3.h>
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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//A-s-s-e-t-s #include <android/asset_manager.h>
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//A-s-s-e-t-s #include <android/asset_manager_jni.h>
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#include <android_native_app_glue.h>
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//SENSORSTURFF #include <android/sensor.h>
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#include <byteswap.h>
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@ -533,16 +533,16 @@ int main( int argc, char ** argv )
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Heightmap[x+y*HMX] = tdPerlin2D( x, y )*8.;
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}
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const char * assettext = "Not Found,2";
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AAsset * file = AAssetManager_open( gapp->activity->assetManager, "asset.txt", AASSET_MODE_BUFFER );
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if( file )
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{
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size_t fileLength = AAsset_getLength(file);
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char * temp = (char*)malloc( fileLength + 1);
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memcpy( temp, AAsset_getBuffer( file ), fileLength );
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temp[fileLength] = 0;
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assettext = temp;
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}
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//A-s-s-e-t-s const char * assettext = "Not Found,2";
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//A-s-s-e-t-s AAsset * file = AAssetManager_open( gapp->activity->assetManager, "asset.txt", AASSET_MODE_BUFFER );
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//A-s-s-e-t-s if( file )
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//A-s-s-e-t-s {
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//A-s-s-e-t-s size_t fileLength = AAsset_getLength(file);
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//A-s-s-e-t-s char * temp = (char*)malloc( fileLength + 1);
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//A-s-s-e-t-s memcpy( temp, AAsset_getBuffer( file ), fileLength );
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//A-s-s-e-t-s temp[fileLength] = 0;
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//A-s-s-e-t-s assettext = temp;
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//A-s-s-e-t-s }
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//SENSORSTURFF // Inertial Measurement Unit (gyroscopes and accelerometer)
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//SENSORSTURFF SetupIMU();
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@ -585,7 +585,7 @@ int main( int argc, char ** argv )
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DrawHeightmap();
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CNFGPenX = 0; CNFGPenY = 400;
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CNFGColor( 0xffffffff );
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CNFGDrawText( assettext, 15 );
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//A-s-s-e-t-s CNFGDrawText( assettext, 15 );
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CNFGFlushRender();
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CNFGPenX = 0; CNFGPenY = 480;
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